Exotica
Light instrumental music from 1950s America, in which studio musicians conjured distant islands and jungles with percussion and the sounds of nature.
An independent magazine about unusual music. It is not a record label, production company or shop and has no connection with the former website on this domain; we do not sell or distribute recordings.
Articles
This page brings together the directions the magazine is built around, along with a catalogue of standalone articles. Each topic is not a genre shelf in a shop but a way of listening: we explain what lies behind the name, where to find verified information and how to approach a sound that still feels foreign to you.
A genre name is just a sign on the door. What matters is what plays behind it.
How this section works: a topic appears here if it can be covered without naming living musicians, without rankings and without advertising, through history, sound, instruments or listening habits.
Six directions the magazine returns to most often.
Light instrumental music from 1950s America, in which studio musicians conjured distant islands and jungles with percussion and the sounds of nature.
How a handy category for record shop shelves became the word still used for very different kinds of music from all over the world.
Music in which sound itself takes centre stage: noise, synthesised timbres, tape techniques and unusual forms.
From the theremin to household objects: how instruments work that you will never find in an ordinary orchestra.
Sounds and music recorded outside the studio: in the street, in a forest, at a village celebration. What makes such recordings valuable and how to listen to them.
Credits on CDs and records, storing your media, cataloguing your collection: everything that helps you collect music thoughtfully.
CD card (archive) (in Russian)
This is where the magazine's standalone articles, written specifically for English-speaking readers, will appear. They are original texts, not translations of material from other language versions of the site.
A practical look at choosing among Aion 2's eight launch classes: roles, flight-based combat, group synergy and how to avoid outdated build advice.
Field notes on EA Sports FC Ultimate Team: building a squad over time, planning matches, comparing self-directed play with help, and what to verify first.
What can honestly be said about GTA 6 skills and coaching before launch: confirmed facts, transferable open-world habits and how to vet any advice you find.
How to judge gaming services and player resources using online communities: forums, wikis, Discord, video creators and aggregators, with their limits.
Themed collections of directions for a first encounter with unusual music.
How to break down a track by timbre, rhythm, structure and recording quality, using hypothetical examples.
All magazine sections grouped by topic, plus a note on the domain's archived addresses.
Historical information is based on music encyclopedias and reference works. Details of releases, concerts and venues change, so check them with publishers and organisers.